Hi, I'm Kyle, a software engineer who enjoys designing and developing games.

About me

For the past few years, I have been studying Software Engineering with a specialization in Game Development from Full Sail University; I am currently pursuing my masters in Software Engineering there. I've always had a passion for creating characters and worlds for others to experience and am excited to showcase these projects.

If I'm not coding, you'll typically find me either at the gym or out with friends exploring some new restaurant. Nothing clears a headache from debugging quite like good food and good music.

Skills:

Languages

C++
C#

Tools

Perforce
GitHub
Trello
Jira

Engines

Unreal 4 & 5
Unity

Fields

Gameplay
Systems
Network

Unreal Engine Projects

Extraction Protocol

Extraction Protocol is a mission-based first-person shooter where the players find themselves pitted against growing numbers of infested creatures and enemies. Thrown into a dangerous world, each mission presents a set of objectives that only VACs can handle. Upon Arrival, players must strategize their approach, utilizing character classes and abilities along with an arsenal of weapons to overcome these challenges. Once their objective is complete, players must initiate the Extraction Protocol and wait for the dropship while enemies begin to swarm them testing their resilience and fortitude.

Extraction Protocol provides a seamless coop experience that includes scaleable objective tracking, core character classes and abilities, weapon classes, distinct AI and a hand crafted level. This framework is also fully compatible with Steam's online services and is fully replicated using Unreal Engine's replication framework. 

Extraction Protocol Highlights

Heavy is the Head:

Heavy is the Head pits players against each other where anyone can wear the crown. In this comptetive multiplayer shooter, you'll experience a wide vareity of weapon choices as you try to climb over the next opponent reaching for the throne. Go in alone or with a team to compete and be crowned the victor!

Heavy is the Head's primary focus was on getting the highest performance possible for a comptetive shooter. With fully networked multiplayer, and latency compensation such as client-side prediction and server-side rewind, Heavy is the Head offers a reliable and consistant online experience for players that is ready for large scalability.

Heavy is the Head Highlights

A Final Note:

If you have any interesting projects and want to connect, shoot me an email! I am always looking for new things to work on and new people to work with.


Kyle Worthington